FOLIE À DEUX - Game Environment

This environment portrays a war-torn city through the eyes of its last survivor, whose isolation and emotional descent shape the atmosphere. The project focuses on the surreal tension between the city’s destruction and the character’s fragile psyche, blending narrative and atmosphere.

The tank, trees, and barbed wire are third-party assets.
All other assets in the scene are created by me.

15 Building Variations | Geometry Nodes

15 Building Variations | Geometry Nodes

Mud Material – Substance Designer

Sandbag Bunker Asset
Modeling in Blender, texturing in Substance Painter, dirt and wear added using decals.

Sandbag Bunker Asset
Modeling in Blender, texturing in Substance Painter, dirt and wear added using decals.

Final Atmosphere Setup (Lighting, Fog, Post Process)

Final Atmosphere Setup (Lighting, Fog, Post Process)

Ash Particles – Niagara System

Ash Particles – Niagara System

Tire Marks Using Decals

Tire Marks Using Decals